jueves, 15 de septiembre de 2011

ok, como el facebook de mierda anda como orto me veo forzado a crear este blog.

Asunto: Combat Sucks

Combat: Very fast paced and fun to play, I enjoy the addition of RvS and the bandits guile to make you consider waiting a few seconds for your BG to go up before you KS as opposed to just hitting all cooldowns as soon as they are up. However, There is 4 problems with this spec, and I REALLY hope they get fixed in the future.

1: Killing Spree. When you guys thought of the name for this ability, you must have
meant it was in regards to the rogue using it, and not what hes using it on. Having your last
"Ultimate Ability" at the bottom of the talent tree constantly put you in danger of being killed
by any and every mechanic is brutal. Firelands especially has been almost laughable at the amount of times this gets me killed. Porting into the middle of a boss that can still frontal cleave you from that point is absolutely brutal. Porting into the middle of adds suspended over a pool of lava is brutal. You can argue this makes it more challenging to use cause it needs to be timed just right, but not at the sake of not being able to use it AT ALL because it can ruin a boss attempt such as baleroc on heroic.
Heres a brief list of things that have a tendancy to get you killed when you pop KS:

-Shannox doing a cleave as you KS into him
-Popping your KS and then falling into a trap that is right under Shannox
-During last phase of rhyolith on heroic and getting beamed during a KS.
-Getting cleaved by alysrazor at the start OR during his burn phase once he pops.
-Getting stuck hugging a blazing talon initiate while he dumps a brushfire
-Heroic Baleroc and the inadvertent spreading of torment and potentially messing up the crystal spawn points is probably the most frustrating of all of these. Having a big group of melee constantly policing up their position and then popping something stupid like killing spree has a tendancy to be all bad. Sure you could ask the entire raid to take a huge step back while you pop your stupid ability. But more often than not your stuck not being able to use it or just figuring its not worth the risk, take a dps loss over wiping the raid.
-Popping your KS on Majordomo and following him as he jumps into a lava puddle he drops on the ranged.
-You guys "fixed" KS on heroic rag so we dont fall into the lava, but now were stuck with the next best thing of being stacked on the left or right side of the boss, and having the teleport point set conveniently on top of where he does his sulfuras smash, causing you to either get hit by a lava wave, or die from the fire patch left in its wake.

Now yes, arguably all of these things are avoidable by either timing it right, or simply not using it at all in some scenarios. But the hassle of trying to use it at the right time where you wont die is very frustrating, and the disappointment of not being able to use it at all on some fights for a long duration is just rediculous.

Im not sure what the best solution to this would be, Perhaps making you invulnerable to damage during this time, or not forcing you to "step through the shadows" and get @!*@d alltogether.



2: Brutally Inefficient Finishing Moves

Eviscerate Sucks. When your a class all about building up combo points and even having a new ability RvS that increases your finishing moves damage, you would think the pain train is coming with no brakes every 5 combo points, but this is not the case. Seeing your non crit eviscerate hit for 18-20k (basically the same amount as a critical SS) its a pretty big buzzkill.
Would it be possible to gaurantee a crit with eviscerate? or maybe have your eviscerate leave the target with some kind of DoT or damaging debuff for a short duration?


3: Energy Regen/Usage
My rogue has 2200 haste, and the domo/rag trinkets which proc haste. Needless to say theres a lot of points in a fight where your fighting as hard as you can to not cap out on energy, and sometimes there simply is no way to get rid of it. This is becoming a problem now and will definetly continue to be a bigger problem in the future if the stat weights stay the same and gear scaling becomes higher. Would it not be possible to include a large energy dumping ability for situations this occurs? as it is you cant even consider popping AR at the start of a fight when blood lust is used. Perhaps have some awesome smackdown ability that costs a large amount of energy you cant always use?

4: Rupture. Fix it. It sucks. Its average damage is consistently lower than an average eviscerate even with the bleed debuff making combat slightly more faceroll. Please make using rupture a necessity in the future.

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